
Cycle through the colors loading the first location with each color (8 times).
Ultima online v ultima online forever trial#
The Cylinder puzzle can be solved regardless of the clues by a trial and error method. (or the mirrored version across the diagonal) So the 3x3 solutions are one of (moves defined as r=right, l=left, d=down, u=up):

It always starts in the top left and must end on the bottom right location. The Circuit puzzle is tedious, but the least amount of work to train to 75 skill because of the 12 possible solutions. There are 184 possible paths on the 4x4 grid. There are 12 possible paths on the 3x3 grid. Navigate the correct path to solve the puzzle. The puzzle size increases from 3x3 grid at the lowest levels, then 4x4 level (at 75.0 skill) and finally a 5x5 puzzle at GM skill. Keep track of the path successfully taken so far and repeat that, but chose a different path on the next attempt. Colors can be repeated and not all colors are required to solve any single puzzle run.Ĭircuit puzzle will give feedback on a wrong move. There are 8 colors to chose from and 5 spots to place a color. Set the correct colors in the correct places and the puzzle is solved. At the highest skill level no hints are given. At the lowest skill level it gives the most hints (correct colors used, first location). When the picture is properly assembled, then the puzzle is completed.Ĭylinder puzzle will give hints as you progress through the skill. There are several pictures that are randomly selected when the puzzle is started. The top left corner is given, but another tile can temporarily be slid onto that as a place holder. Slider puzzle is a picture that must be properly 'drawn' from the tiles. It is only reset once the current puzzle selection is completed. Use the Remove Trap skill on the puzzle to begin. A Soulstone can be used later to transfer the skill to your intended character.Īnother method involves purchasing the training kits from an NPC called the Oddities Trader in Lycaeum. It is best to train Remove Trap on a character with Tinkering so you can easily re-trap boxes you disarm.

Make sure to wear a 70 physical resistance suit because you will be damaged on some failures. Unlock and relock the boxes to activate the traps again. Arrange 20 boxes and put all the keys on a keyring for each backpack. You will need 3 different skill tinkerer levels: 50, 80, and 100. (shop around, I found a Thief Guildmaster that gave 33.2)Īrrange to have a tinker create 100 dart trapped boxes. The character will also simultaneously take a leveled amount of damage meaning that each failed attempt is doubly dangerous. On a failure the chest will spawn one dark-blue-shaded, loot-less guardian of the appropriate type for the level of the chest, which must be defeated before another attempt may be made. This can be done from any adjacent space to the chest and will show another message indicating that you are manipulating the chest's trap mechanism. After lockpicking such a chest any attempt to open it will only show a message indicating that Remove Trap skill should be used on it.

Wearing gloves can hinder your ability to disarm traps, as the delicate inner works of certain traps require a fine touch.įor those in search of Treasure Chests made available by digging at the location of a Treasure Map this skill is a necessity. This skill is quite risky and you would be wise to practice it with caution. Traps that are set off often reset themselves, requiring another Remove Trap attempt.

If, however, your fingers slip and you fail to disarm the trap, there is a chance it may be set off. If you are successful in your attempt, the trap is disarmed and you can then attempt to pick the lock of the container.
